
The game doesn't measure energy weapon ammunition in "cells", it measures it in "shots". In the originals you don't see it on screen, but it's reasonable to assume it worked the same way there. Look at the laser/plasma reload animation for an example of this. In New Vegas you load one cell, and that cell lasts for several shots. All the empty cells get taken out after being fired. I was wrong about the ejection ports, as in the empty cells come out after every shot. Both in the Originals and New Vegas, you load a bunch of cells into the weapon. There was no need to be that detailed with the orginals to show ejection ports, game graphics and engine wouldn't really support it and as I already said we don't collect the empty cells.Įnergy weapons take one cell per-shot. The Gauss Rifles and Energy Weapons in Fallout 3 and New Vegas have ejection ports, so we can assume the ones in the originals also have them. We can't collect the empty power cells like we can in Fallout 3 and New Vegas. How do you know there is no ejection port on the M72 Gauss Rifle? There isn't one on the laser weapons in Fallout or Fallout 2.


The 2mm EC could have been the size of a normal powercell. Of course, your theory would require that there'd be an ejection port and some mechanical action to eject the spend power source (anolagous that in conventional firearms), of which there's no evidence for either. Again, even if you assume that the round + power source was the size of a standard battle rifle cartridge, it would _still_ be worlds away more advanced than anything else.
